99c.org
The Rocky Legal Landscape of Virtual Worlds, Part 1: Trademarks
Posted on 11.13.08 by templeton @ 3:00 am


Virtual worlds provide not only a new universe in which brave explorers stake their claims, but also a new legal landscape in which the colonists are often at odds with the natives from the “old world.” How do real-world laws apply? How do traditional concepts of intellectual property—patents, copyrights, and trademarks—apply in a virtual world? Can virtual worlds contract around intellectual property rights by forcing users to license their intellectual property, or forego such claims altogether?


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